Bugün öğrendim ki: 31 yıl yaşlı adama, hızlı hareket ve kulaklık ağırlığı nedeniyle sanal gerçeklik oyunlarının neden olduğu servikal omurga kırığı teşhisi kondu. Görsel uyaran, beynin kendine zarar verme tehdidinin farkındalığını ortadan kaldırarak omurganın daha fazla dönmesine izin verdi.

The Caucasian patient presented to our university clinic with pain and swelling in the lower cervical spine. Before the pain occurred, the patient was playing a VR video game involving combinations of shoulder, arm and head movements to rhythmic visual and musical triggers. He felt sudden pain between his shoulder blades while playing and turning his head rapidly. The patient was not able to point out the exact movement that led to the pain. He reported no falls or collisions with his surroundings. Neurological deficits were not present when he was first admitted to our hospital. Preexisting comorbidities were not present in the 31-year-old male. No history of regular medication use or drug abuse was recorded. The pain level was bearable without painkillers (visual analog scale [VAS] score 3–4). No other injuries or deformities of the spine were detected in the medical records. The only prerecorded injury was a patellar fracture without impact on the momentary resilience or range of motion of the affected joint. No fever or other inflammatory symptoms were present. In anamnesis, the patient claimed to play VR games for 1 to 4 hours on an almost daily basis. After the clinical examination and radiological diagnostics via computed tomography (CT) and conventional X-ray scans of the cervical spine, we found a dislocated traumatic fracture of the spinous process of the seventh cervical vertebra (C7:A0 according to the AO classification system) [[7](/articles/10.1186/s13256-021-02880-9